Autodesk Maya 3D Modeling

October 25, 2019 - (Freeware)

Autodesk Maya 3D animation, modeling, simulation, and rendering software offers artists a comprehensive creative toolset. These tools provide a starting point to realize your vision in modeling, animation, lighting, and VFX.

Autodesk Maya, commonly shortened to just Maya is a 3D computer graphics application that runs on Windows, macOS, and Linux, originally developed by Alias Systems Corporation (formerly Alias|Wavefront) and currently owned and developed by Autodesk. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects.

Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias Research, Inc., and Alias Sketch!. The IRIX-based projects were combined and animation features were added; the project codename was Maya. Walt Disney Feature Animation collaborated closely with Maya’s development during its production of dinosaurs. Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popular in the animation industry.

Designing, editing and rendering 3D content should be left only to professionals because specialized and often very complex tools are needed for each and all of these operations. One of the most powerful and well-known animation software that is able to handle all the above-mentioned tasks is Autodesk Maya.

Well-organized and visually appealing interface

This 3D modeling and animation solution comes with all the functions one would need to start a project from scratch or load an existing one to edit it. The interface is very well organized and balanced, even if comprises loads of buttons, menus, and toolbars, not to mention that it is also highly customizable.

Comes equipped with powerful tools

Clearly designed for advanced users, Autodesk Maya packs an impressive array of tools, effects, and controls. There are toolsets for 3D surface modeling as well as texturing, scene animation features and highly sophisticated effects are only a few of the assets this application brings to the table.

Creating a virtual reality from scratch

Vector graphics Animation, as well as photo-realistic images, can be created in Maya and the powerful rendering capabilities of this software provide users the ability to handle large, animated scenes. There is also the possibility to generate environmental lifelike effects using volumetric fabrics like fog or noise.

Support for various file formats

The supported formats are counted in dozens as the application can work with digital images, vectors, geometry and scene files alike. When it comes to system resource usage, Autodesk Maya needs a powerful workstation because of its highly sophisticated functions.

Autodesk Maya 3D Modeling Software Features

  • Maya User Interface – Maximize your productivity:
  • Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, stereo display, selection management tools, and unlimited levels of undo.

Data and Scene Management Tools:

  • Dependency graph architecture and scene segmentation tools boost productivity and workflow flexibility:
  • Fully editable and animation construction history allows for extensive modification of modeled data—no need to rebuild models.
  • File referencing, scene segmentation, and shader organization features enable efficient management of complex scenes with interchangeable levels of detail.
  • Scene workflow tools include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.
  • Maya Assets provides a highly intelligent grouping of nodes into containers, with support for custom and user-specific views, a flexible referencing system, and support for Asset libraries.
  • Polygon Modeling: Maya provides a full complement of sophisticated polygon modeling tools and UV editing tools.

General Polygon Architecture:

  • Nonmanifold architecture, focused on the details of creating, editing, and texturing polygonal models, includes multiple sets of animation color-per-vertex (CPV), prelighting, user-defined normals, and normal map generation suitable for games/interactive users.
  • A complete set of editing tools, including bridge, poke, cut, wedge, bevel, extrude, chamfer vertex, extrude along a curve, mirror cut, edge loop, edge ring, slide edge, and pick-walk tools.
  • Intuitive polygon workflow through a host of intelligent selection features, such as true soft selection, preselection highlighting, and camera-based selection culling.

Polygon Texture Assignment/Editing:

  • Streamlined workflow for creative texturing—including UV creation and editing, auto-projection and relaxation, interactive lattice and smudge tools, along with quick access to commonly used tools via the UV Texture Editor toolbar.
  • Multiple UV sets allow separate texture coordinates for separate texture channels.
  • Per-instance UV sets allow a single mesh to be used to represent multiple objects, reducing scene overhead.
  • An interactive mode is available for UV unfolding and layout.

Transfer Polygon Attributes:

  • Enables modelers to transfer UV, color-per-vertex, and vertex position information between polygon meshes of differing topologies, even if they are separated in space or of different proportion/scale.
  • Artists can use the paint tool to blend between source and target deformations.
  • Optimization Tools: Polygon reduction, data cleanup, blind data tagging, and level-of-detail tools enable artists to optimize scenes for interactive display.

NURBS Modeling:

  • Maya delivers unparalleled, precision surface-modeling tools.
  • Precise Spline-Based Curve and Surface Construction Tools:
  • Includes lofting, biracial, beveling, extrusion, trim, boundary, offset, Booleans, rounding, square, and many other tools.

Surface Editing and Stitching:

  • Surfaces can be attached, detached, aligned, stitched together, extended, filleted, or rebuilt with a high degree of control over parameterization and continuity.
  • Multiple NURBS patches can be merged into a single polygon mesh.
  • Subdivision Surface and Polygon Proxy Modeling:
  • Get access to a wide range of versatile subdivision surface tools.

Subdiv Proxy:

  • Rapid construction of high-resolution polygon meshes allows artists to preview smoothed mesh while editing the mesh cage.
  • The choice of smoothing techniques provides fine control over the polygon count of the final mesh for rendering or level-of-detail.
  • Variable creasing is supported on vertices as well as edges for both the Subdiv Proxy and Smooth Mesh preview.

Hierarchical Subdivision Surfaces:

  • A distinctive hierarchical approach for local refinement allows artists to begin modeling with a simple object and selectively generate increasing levels of detail only where needed.
  • Partial and full creasing tools make it easier to construct both rounded, organic forms and hard-edged objects.
  • Streamlined workflow for creative texturing, including UV auto-projection tools and UV Snapshot.
  • Easy conversion to polygons or NURBS.
  • General Animation: Maya delivers a broad range of specialized tools for keyframe and procedural animation. Playback speed can be clamped to implement an accurate frame rate.
  • General Keyframing: Fast and intuitive controls for keyframing—including cut, copy, and paste—allow animations to be created with ease.

Path Animation:

  • Animation of an object along a curve or surface with the automatic bank, roll, and yaw.
  • Editing of motion path or other animation parameters during playback.

Animation Curve Representation:

  • A choice of Euler and quaternion math options provide accurate results in all situations.
  • Animation curves can be templated to prevent accidental modification.

Graph and Dope Sheet Editors:

  • Powerful, precise function curves to control how animated attributes change over time.
  • Rapid and intuitive global editing of keyframe timing.
  • Lattice and falloff tools aid the manipulation of dense keyframe data, such as data from motion capture devices.
  • Generalized Constraints: A comprehensive assortment of constraints, including parent, point, aim, orient (with animation offsets), as well as scale, geometry, normal, tangent, and pole vector.
  • Blend Channels: Multiple animation channels can be mixed with each other, or with constraints, into a single result.
  • Procedural Animation: Maya Embedded Language (MEL) procedures and expressions can be used to create complex animation as an alternative to traditional keyframing.
  • Animation Layering: Nondestructive, highly controllable animation layering feature set works with any attribute. Animation layers can be blended, merged, grouped, and reordered, and can override or add to preceding layers.
  • Set Driven Key: Complex relationships between animated parameters can be keyframed with this powerful and intuitive tool. Multiple attributes can be controlled with a single slider.

Trax Nonlinear Animation:

  • Nondestructive mixing and editing of poses and animation clips (including constraints and expressions) with total control over all aspects of motion blending.
  • Libraries of performances can be stored and edited.
  • Muting and soloing capabilities provide control over each animation sequence in isolation or in the context of other animations.
  • Multiple soundtracks can be matched up visually with animation and played back to facilitate character lip-synching, as well as other audio-matching requirements.
  • Animation and Dynamics Muting: Animation on selected channels or keyframes may be temporarily disabled to focus on a specific motion.
  • Ghosting: Animation can be viewed prior to, and after, the current frame, so you can evaluate motion.

Geometry Caching:

  • Deformations on the polygon, NURBS (including curves), and subdivision surface geometry can be cached for faster playback and rendering of scenes, as well as for transfer to other 3D packages such as Autodesk 3ds Max software.
  • Caches can be edited and blended together in Trax.

Character Animation:

  • Maya gives you the tools you need to animate sophisticated digital characters
  • Skeletons and Inverse Kinematics (IK):
  • Seven built-in IK solvers reduce the time it takes to create high-quality character animation; attributes include joint limits, preferred angles, and joint mirroring.
  • Spline IK solver allows for the easy animation of skeletal chains, like a character’s spine or tail, and includes easy-to-use twist and roll controls.
  • Single chain and lightweight 2-bone solvers are optimized for real-time interactivity.
  • Spring IK solver allows for precise control over multijointed appendages such as insect legs.

Full Body IK System:

  • Fast and easy rigging and posing of characters.
  • Delivers natural articulation of biped and quadruped models.
  • Blendable IK/FK System: Smooth blending between IK and FK animation.

Skinning:

  • Precise control of skin behavior, even in the most challenging areas such as shoulders.
  • Smooth Bind Skinning allows geometry to be connected to skeletons so that the character deforms smoothly as joints are moved.
  • Substitute Geometry tool allows for easy editing and transferring of skinning information between models.
  • Rigid Bind Skinning provides direct manipulation of geometry by individual joints.
  • Nondestructive workflow for skin editing capabilities, including the ability to insert, move, delete, connect, and disconnect joints on a bound skeleton (no need to rebind after changes have been made).
  • Support for multiple binds poses.
  • Motion Retargeting: Motion capture or other animation data, applied to one character can be reapplied to an entirely different character, even one with a different skeletal hierarchy.
  • Motion Redirection: The original direction of existing motion capture, or other animation data, can be changed at any point in time.
  • Muscle and Skin System: Maya Muscle – Maya delivers advanced muscle and skin deformation tools that allow you to quickly and easily create realistic or highly stylized muscle and skin motion.

Choice of Muscle Types:

  • Simple and parametric NURBS muscles available.
  • NURBS muscles offer advanced sculpting and posing possibilities, and can be mirrored after initial setup.

Jiggle:

  • Highly controllable, built-in Jiggle deformation.
  • Separate values available along the muscle, directional damping settings, and the ability to specify thresholds control how sudden movements affect jiggling.
  • Wrinkles: The behavior of the skin when relaxed can be precisely defined, enabling the creation of life-like wrinkling in specific areas.
  • Sliding and Stickiness: Precise control over the behavior of the skin on top of the muscle can be achieved by painting weight maps for both Sliding and Stickiness.
  • Up to three different Sticky maps can be created and blended between, allowing multiple weights to be stored in a single rig for maximum flexibility.
  • A Displacement function allows texture maps to be used to simulate sliding, optionally at render time only, for optimum performance.

Collisions:

  • A choice of different collision methods makes it possible to create the effect of skin colliding with skin and of one mesh colliding with another.
  • Collisions are deformer based, rather than simulation-based, and therefore require no runup or preprocessing.
  • Performance: Muscle calculations can be cached for faster playback.
  • Deformers: Manipulate geometry or particles into any desired shape

Deformation Tools:

  • It can be used statically for modeling and sculpting.
  • Animated deformers can add life to creatures and other objects.
  • Includes Lattices, Sculpt Objects, Skin Clusters, Point on Curve Constraints, Blend Shapes, Wires, Wrinkle Tool, Bind/Detach Skin, Flow, Jiggle, and Wrap deformers.
  • Soft Modification tool allows for controllable falloff around vertices or points.
  • Most deformations work on all supported geometry types, including particles.
  • Paintable weights on Clusters, Sculpt Objects, Blend Shapes, Jiggle, and Wires allow you to control the region and extent of the deformation.
  • Rigid and Soft Body Dynamics: Create effects through the dynamic interaction of geometry, including collisions between rigid and soft bodies.
  • Rigid-Body Dynamics: Realistic, high-speed simulation of multiple rigid objects.
  • Includes dynamic constraints such as nails, hinges, barriers, pins, and springs.
  • Soft-Body Dynamics: Accurate, fast simulation of flexible objects allows for the rapid creation of secondary motion effects, such as muscle jiggle and floppy hats.
  • Powerful spring architecture offers precise control of any flexible surface down to the individual spring.
  • Particles and Fields: Fully integrated particle effects can be controlled by forces based on real-world physics or by deformers.
  • Extensible Integrated Particle System: Fully integrated, with expression-based control over particle attributes, motion, and dynamics.
  • The wizard enables easy particle sprite setup.
  • Direct manipulators provide interactive control of particles, fields, and emitters.
  • Particles can be controlled by texture values.
  • Geometry instancing allows for the placement of individual objects, a sequence of objects, or an array of different objects onto any particle system.
  • Collision events can trigger multiple procedural animation effects.
  • Volume Controls and Emitters: Intuitive control of particles via geometric shapes makes it easier to place particles where and when you want them.
  • Standard Maya deformers can be applied and layered—including lattices, clusters, soft modifications, and nonlinear—for nonphysically realistic effects.
  • Field Controls: Field forces—such as gravity, vortex, air, and turbulence—can be applied to rigid bodies, soft bodies, or particle objects.
  • Custom fields may be added via the extensive dynamics API (application programming interface).
  • Clip Effects
  • Library of ready-made effects, such as fire, curve, and surface flow, shatter fireworks, and lightning.
  • Maya Paint Effects: Maya provides groundbreaking paint technology for creating amazing natural detail on 2D images (including textures) or 3D objects attached to polygonal and NURBS surfaces.

Powerful Painting Techniques:

  • It can be used to create animation effects, such as plants growing, unfurling, or swaying in the wind.
  • Artists can define a logotype in oil paint and watch it draw on the screen.
  • Game-content artists can paint repeating textures for levels that update right on the model.

Maya Paint Effects Brushes:

  • More than 500 editable, pressure-sensitive, preset brushes completely integrated within the Maya application.
  • Extensive range of traditional painterly brushes, including airbrushes, oil paint, chalk, pastels, pencils, watercolors, wet brushes, and markers.
  • Options for a vast range of realistic effects, including trees, grass and flowers, realistic hair, eyebrows, and beards.
  • Special effects, such as lightning, clouds, rain, star fields, fireworks, fire, and sparks.
  • Mesh brush type creates organic or hard-edged geometry that is convincing even close up. Used with environment reflections, it can create looks such as chrome, glass, and shiny paint or displacement/bump mapping.
  • Thin Line brush can be used to quickly paint on high-quality hair that can be efficiently rendered.

Brush Attributes:

  • All brushes can be used in true 3D space (to paint on or between 3D objects in a scene), on a 2D canvas (to create images and textures), or within the 3D Paint tool (to create textures by painting directly on the model).
  • Brushes can be blended together to make an infinite range of new, user-customized presets.
  • Brushes are fully animation and have built-in preset dynamics such as turbulence and gravity.
  • Brush growth attributes include bend, curl, and twirl.
  • Convert Maya Paint Effects to Polygons and NURBS:
  • Data can be edited using traditional modeling tools for output to any renderer.
  • Paint Effects Rendering:
  • Strokes can be drawn fully rendered during interactive painting, providing immediate feedback.
  • Features fast, resolution-independent final rendering that can include 3D cast shadows, depth-of-field, fog effects, and motion blur.

Toon Shader:

  • Supports a wide range of nonphotorealistic rendering styles for traditional 2D cartoons, comic book-style imagery, Japanese manga/anime, and others.
  • Maya Paint Effects brushes can be used on an outline with access to an extensive range of painterly effects, as well as line style, placement, and width.
  • Near real-time interactive previews.
  • Can be rendered in mental ray for Maya, or the Maya software or hardware renderers.
  • Maya Artisan: Maya gives you a suite of integrated, pressure-sensitive brush tools with built-in mirroring.
  • Sculpting: Natural brush interface can be used to interactively sculpt polygon, NURBS, and subdivision surfaces.

Paint Selection:

  • Complex selections of components, such as vertices, faces, and edges, can be made without selecting through to the back of the model.
  • Attribute and Script Painting:
  • Editing smooth skin or soft-body goal weights, painting per-vertex color or blind data, adding geometry to the scene, and other complex tasks can be quickly performed.

3D Paint:

  • Paint color, bump, displacement, transparency, and other textures directly on surfaces.
  • Integrated texture painting of color, bump, transparency, displacement, and other effects directly onto a polygon, NURBS, and subdivision surfaces.
  • It can be used with either image-based brush profiles or any Maya Paint Effects brush.
  • Brush modes include paint, smear, blur, clone, and erase.
  • Automatic conversion of procedural textures and PSD files.
  • Multiple Rendering Options: Multiple renderers, tightly integrated through a consistent rendering interface, let you create any look from photo-realistic imagery to a simple vector graphic.

Maya Software Renderer:

  • The hybrid design uses fast, selective ray tracing for maximum efficiency.
  • Multithreaded, multiprocessor support with built-in memory handling maximizes productivity and provides large scene rendering capabilities.
  • Full range of effects, including depth of field, motion blur, soft shadows, and lens flares.
  • Advanced attributes, such as light absorbance and chromatic aberration, provide sophisticated, creative options.
  • Volumetric materials, such as noise and fog, aid in the creation of environmental effects.
  • Ramp Shader effects include glass, stone, cartoon-like shading, and X-ray.
  • Anisotropic and diffraction shaders are also available.
  • Provides high-quality software particle rendering with a comprehensive assortment of effects—including blob, tube, and cloud rendering—for gas clouds, fire, liquids, etc.
  • mental ray (3.7 core) for Maya:
  • User-friendly UI and workflow.
  • Advanced photorealistic lighting features, such as global illumination, caustics, ambient occlusion, blurry reflections and refractions, and motion-blurred particles.
  • Custom mental ray shaders can be used.
  • Ships with a number of useful shaders preset, including the physically accurate sun and sky shaders, a set of architectural shaders for hard-to-realize materials, and around corner shader (softens geometrically precise corners).
  • Light baking of shadows and lights, including global illumination and final gather, can be converted to file textures or to color-per-vertex data.
  • Image-based lighting allows for the emission of photons, caustics, or direct illumination lights from spherical image maps.
  • High dynamic range (HDR) images can be baked from the mental ray batch bake option.
  • Photometric lighting support allows for the use of real-world lighting profiles.
  • Photon visualization supports previews of the placement of photons and final gather points in the 3D scene.
  • Render Proxy allows for the replacement of scene elements with a simple, low-resolution mesh. Pre-translated data is loaded only when required for rendering.
  • mental ray for Maya Satellite:
  • It contains the same functionality as a mental ray for Maya.
  • Assists in distributing render jobs over processors located across a network.
  • Two free licenses with Autodesk Maya Complete, eight with Autodesk Maya 3D Modeling  Unlimited software.

Autodesk Maya Render view

Hardware Renderer:

  • Takes advantage of the ever-increasing power of next-generation graphics cards.
  • Generates near-software-quality images at significantly faster render times for broadcast or pre-visualization needs.
  • High-quality rendering in the viewport enables you to immediately see the results to changes, with no need for a separate rendering calculation.
  • Support for color-per-vertex in both offline rendering and the interactive viewport.
  • Support for DirectX HLSL, CgFX, and Advanced Shading Language Interface (ASHLI) shaders—includes a user-friendly UI and workflow. Hardware shader API accessible through the OpenMaya API.
  • The viewport can be overridden with a third-party or proprietary renderer, such as a game engine.

Vector Renderer:

  • It can be used to turn 3D content into 2D content for the web or print.
  • Output to Macromedia Flash (SWF or SWFT), Adobe Illustrator (.ai), SVG, EPS, or bitmap formats.
  • It provides a range of nonphotorealistic looks, including hidden-line rendering.
  • Rendering Controls and Effects:
  • These efficient tools help you set up and evaluate your scene or create popular stylized effects.

Autodesk Maya Renderer

Stereo 3D Support:

  • A flexible stereo camera rig comes complete with in-viewport stereo viewing.
  • IPR (Interactive Photorealistic Rendering):
  • Instantaneous editing of color, texture, lights, shadows, glows, motion blur, and many other effects in final-rendered-quality imagery.
  • Multi-threaded to maximize productivity and creativity.
  • Supported by mental ray for Maya and the Maya software renderer.

HyperShade and Visor:

  • Can be used to design and edit simple to complex shading networks.
  • Visual outliner (Visor) displays libraries of textures and images or image swatches for easy management and selection.
  • Bins allow for sorting and organization of rendering nodes, such as materials, textures, and lights.
  • Universal Rendering:
  • Includes the ability to render on an unlimited number of networked machines of the same operating system (mental ray excepted).

Transfer Maps:

  • Artists can transfer normal, displacement, diffuse, shaded, ambient occlusion, and custom mental ray shader information between models of differing topologies.
  • An HDR image can be baked from the Transfer Map feature.
  • Integrated Scripting:
  • Two fully integrated scripting languages let scriptwriters and programmers customize, extend, or manipulate Maya.

MEL:

  • Offers full scripting of any Maya feature. Everything can be accessed.
  • Artists and technical directors can easily create custom windows and scripts or reconfigure the Maya user interface, to make a completely custom application.
  • Commands can be issued from an HTML page. Scripts can be recognized by an external web browser via the Maya web browser plug-in.
  • A Python command allows MEL scripts to call Python code. This gives MEL users the option to mix Python scripts with their MEL scripts—a good way to transition into using Python.

Python:

  • Integrated into Maya at the same level as MEL.
  • Higher-level language constructs allow for increased developer productivity and easier maintenance of code.
  • Readily available scripting resources and knowledgeable community of users.
  • Highly extensible, with a collection of third-party tools and modules available.
  • Bindings to the OpenMaya API give programmers an alternate language for plug-in development.
  • The Maya Python modules can be imported into an external stand-alone Python interpreter for batch processing.

Autodesk MAYA 3D modeling: PYTHON APIThe OpenMaya API/SDK:

  • OpenMaya API/SDK unlocks the power of the Maya architecture for programmers and technical directors.
  • Direct Access to Maya Software Functionality:
  • Maya plug-ins and stand-alone applications that run from the Maya command line can be written using C++.
  • Maya scene hierarchy can be traversed with iterators.
  • Maya plug-ins can be registered to receive a comprehensive range of Maya messages.
  • Maya manipulators and locators can be created.
  • New types of Maya objects can be developed, including file translators, hardware shaders, surface shapes, and MEL commands.
  • Existing Maya objects, such as geometry, lights, shaders, transforms, scene hierarchy and dependency graph nodes can be queried and modified.
  • MEL scripts can be executed from C++.
  • The OpenMaya API is available from Python scripting as well as C++.
  • Development Resources:
  • OpenMaya API guide.
  • Maya Motion Capture API guide.
  • MEL command reference guide.
  • OpenMaya API Class reference documentation: names each OpenMaya API/SDK class and is fully searchable and indexed.
  • Source code, project Makefiles, and a Wizard on Windows for building examples and generating plug-in templates.

Japanese Localization:

  • Artists have the option to navigate Maya or customize their tools and user interface, using a Japanese UI.
  • UI includes Japanese-language menus, labels, error messages, annotations, heads-up displays, notes, and string attributes.
  • Users can switch between the English and Japanese UI by adjusting their language settings between sessions.
  • Data compatibility between English and Japanese Maya files promotes collaboration in facilities on projects where both languages are in use.
  • Artists can create 3D text using resident Japanese fonts (also functions with Korean and Chinese fonts).
  • Connectivity and Integration:
  • Maya delivers tools for integrating Maya content into the production pipeline.

Adobe Photoshop Integration:

  • Artists can create shading networks with connections to layers sets in a PSD file and include procedural or 3D painted textures as starting points and UV layouts for reference.
  • Render layers can now be rendered to layered PSD files.
  • Any PSD file can be used as a texture map and rendered directly in the Maya software and hardware renderers and in mental ray for Maya.
  • PSD files containing layer sets can be converted into a layered texture within Maya.
  • A multilayered PSD file can be automatically connected to multiple material attributes.
  • Compositing Integration:

Render Layers:

  • Allows multiple passes from any of the four Maya renderers, as well as post-processes, such as Maya Fur and Maya Paint Effects, to be managed in a single scene.
  • A system of per-layer and per-object overrides means that objects can have different shading and rendering attributes on different layers.
  • Workflow streamlines rendering by preparing renders for optimal output to the compositor of choice—or Photoshop (PSD) or Flash (SWFT) output—with objects and elements isolated in individual layers.
  • Presets allow for easy setup of commonly used user-defined passes, such as specularity, shadows, and normal maps.
  • Depth and motion vector data can be stored separately and used in post processes.
  • Artists can generate an Autodesk Toxik software composition from within Maya based on the render layers in the scene, streamlining the workflow and allowing for multiple iterations.

Render Pass:

  • Render Pass toolset offers precise control over render output and can optimize the integration with compositing packages, such as Autodesk Toxik.
  • Adobe Illustrator Object Nodes:
  • Supports both beveling and curves.
  • Maintain Construction History enables Illustrator files to be substituted or edited while maintaining the bevel history.
  • Web Integration:  Support for communication between Maya and Internet Explorer as well as Mozilla-based web browsers allow technical users to create web pages, which may be used to drive Maya.
  • Supported Geometry/Scene Formats: mayaAscii, mayaBinary, MEL, Autodesk FBX, aliasWire (Autodesk AliasStudio), IGES, DXF, OBJ, VRML2, MOV (ascii motion), GE2, RTG, OpenFlight, VRML2, mental ray, RIB, Open Inventor 2.
  • Supported Image Formats: Maya IFF, Maya IFF 16, AVI, Apple QuickTime, GIF, Softimage PIC, Wavefront RLA, BMP, TIFF, TIFF16, SGI, SGI16, Alias PIX, JPEG, EPS, Cineon, Quantel, Targa, DDS, PSD, PNG, QuickDraw, MacPaint, HDR, OpenEXR, MAP, Sony PlayStation TIM, Dassault Picture, PPM, mental ray formats (CT, ST, NT, MT, ZT, TT, BIT, CTH)
  • Supported Vector Formats: Adobe PostScript, EPS, Macromedia SWF, Swfit3D, Adobe Illustrator, SVG.
  • CAD Data Transfer: Learn how you can share your design files between Maya software and the most popular solid modelers.
  • Plug-ins: See the extensive list of ADN Sparks third-party plug-ins for Maya.

The Basic Comparison Between Autodesk Maya 3D Modeling, Max And Blender

Maya Max Blender
Definition Maya is an AutoDesk software, mainly designed for animation and texturing. Max is an AutoDesk software mainly designed for modeling, architecture designs, engineering, and construction. A blender is a software designed by the Blender Foundation, mainly for animation and visual effects.
Compatibility It is compatible both with Windows and Mac. It is compatible both with Windows and Mac. It is compatible with different platforms like Windows, Linux, Mac, etc.
Interface The interface is complicated, you might need experienced guidance to smoothly handle the vast arena to tools available. Compared to Maya, the interface of Max is relatively easy. If you know how to go about with Maya, handling Max will not be that difficult. Blender too, like Maya, is a bit complicated to learn. It has its own way of functioning and you need to know those exact ways to get the desired result.
User Experience Difficult to learn but once you know about Maya in and out, there is nothing better for Autodesk Maya 3D modeling and animation. Learning Max is not all that difficult because, unlike in Maya, it starts showing automated results after few steps. The designers who are not much comfortable and experienced in working with Maya would probably opt for Blender.
Features It has more of 3D animation and texturing features. It has more modeling features, suitable for 3D architectural designs, models, engineering models, etc. Blender has more animation and visual effect features, mainly for films and entertainment sectors.
Availability Maya is a licensed software. Max is also a licensed software. Blender is available for free.
Usage Large production studios mostly prefer Maya. Max is mostly handy for game development and architecture designs. Mostly fit for small start-ups, into 3D animation and visual effects.

Pros And Cons

Pros Cons
Industry-standard 3D animation package Very lengthy installation
Many objects and animations Slow startup
Open Python scripting language Hard for beginners

System Requirements

Processor Intel Core i9 9900K 3.6GHz (5.0GHz Turbo) 8 Core
RAM 16 GB
Hard Disk Space 1 GB
Video Card In general, 30 FPS is considered a minimum acceptable framerate, while 60 FPS is ideal.

Technical Specification

Software Name Autodesk Maya 3D Modeling Software
File Size For Windows: 4 GB

For Mac: 1 GB

Languages English
License Trial Version 30 days
Developer Autodesk Inc.

All things considered, this software is certainly among the top choices for anyone who needs a powerful 3D animation and modeling application. The impressive feature pack can accommodate the needs of all users and the processing power is also high-grade.

Download Software For 

Windows Mac Linux
Autodesk Maya 3D modeling Software download Autodesk Maya 3D modeling Software download Autodesk Maya 3D modeling Software download

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